The Getaway- High Speed II
Machine Details
Manufacturer

Williams Electronics
Year
1992
Technology Era
Dot Matrix Display (DMD)
Machine Description
Content Under Review
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Support Our WorkThe Getaway: High Speed II was released by Williams in 1992 as the highly anticipated sequel to the groundbreaking 1986 game High Speed. Designed by Steve Ritchie, the game was based on his real-life experience of being pursued by police in a high-speed chase, making it one of the most personal and authentic pinball themes of its era.
The machine featured revolutionary gameplay elements including a unique 'Super Charger' mechanism that would capture and launch balls at high velocity, simulating the acceleration of a sports car. The playfield design incorporated multiple ramps, a police barricade drop-target array, and innovative scoring mechanisms that rewarded skilled shot-making. The dot-matrix display showcased detailed animations of car chases and police pursuits, while the audio package included digitized speech, police radio chatter, and an energetic soundtrack that enhanced the game's intensity.
With approximately 7,250 units produced, The Getaway became one of Williams' more successful titles of the early 1990s. It perfectly captured the excitement of Hollywood car chase movies and police pursuit themes that were popular in that era. The game is particularly notable for its sophisticated rule set that provided both casual and experienced players with engaging objectives, from basic car-chase scenarios to complex multi-ball modes.
Today, The Getaway: High Speed II is considered a classic of the DMD era and remains highly sought after by collectors and enthusiasts. Its influence can be seen in numerous subsequent pinball designs, particularly in games that feature vehicle themes or pursuit mechanics. The machine's combination of thrilling gameplay, innovative features, and cinematic presentation has secured its place as one of the most memorable pinball titles of the 1990s.